About unconference session proposals
Everyone who goes to a THATCamp proposes a session. Do not prepare a paper or presentation. Plan instead to have a conversation, to get some work done, or to have fun. Soon after the registration deadline on April 1, you will be given an account on this site, and you will then be asked to log in and post your session proposal to the blog. When the unconference begins, participants will choose among what has been proposed in order to set the day’s agenda.
No papers, no presentations
An unconference, in Tom Scheinfeldt’s words, is fun, productive, and collegial, and at THATCamp, therefore, “[W]e’re not here to listen and be listened to. We’re here to work, to participate actively.[…] We’re here to get stuff done.” Listen further:
Everyone should feel equally free to participate and everyone should let everyone else feel equally free to participate. You are not students and professors, management and staff here at THATCamp. At most conferences, the game we play is one in which I, the speaker, try desperately to prove to you how smart I am, and you, the audience member, tries desperately in the question and answer period to show how stupid I am by comparison. Not here. At THATCamp we’re here to be supportive of one another as we all struggle with the challenges and opportunities of incorporating technology in our work, departments, disciplines, and humanist missions.
Session proposers are session facilitators
If you propose a session, you should be prepared to run it. If you propose a hacking session, you should have the germ of a project to work on; if you propose a workshop, you should be prepared to teach it; if you propose a discussion of the Digital Public Library of America, you should be prepared to summarize what that is, begin the discussion, keep it going, and end it. But don’t worry — with the possible exception of workshops you’ve offered to teach, THATCamp sessions don’t really need to be prepared for; in fact, we infinitely prefer that you don’t prepare.
At most, you should come with one or two questions, problems, or goals, and you should be prepared to spend the session working on and working out those one or two points informally with a group of people who (believe me) are not there to judge your performance. Even last-minute workshops can be terrifically useful for others if you know the tool or skill you’re teaching inside and out. As long as you take responsibility for running the session, that’s usually all that’s needed. See the book Open Space Technology for a longer discussion of why we don’t adopt or encourage more structured forms of facilitation.
Session genres
- General discussion — Sometimes people just want to get together and talk informally, with no agenda, about something they’re all interested in. Nothing wrong with that; it’s certainly a much better way of meeting people than addressing them from behind a podium. Propose a session on a topic that interests you, and if other people are interested, they’ll show up to talk about it with you.
- Jon Voss, Toward Linked Data in the Humanities, Great Lakes THATCamp 2010.
- Nick Mirzoeff, An actual digital revolution?, THATCamp Prime 2009
- Jeffrey McClurken, Archiving Social Media Conversations of Significant Events, THATCamp Prime 2009 (this session was combined with Nick Mirzoeff’s, above)
- Eli Pousson, How do we share our knowledge of historic places?, THATCamp Columbus 2010
- Frédéric Clavert and Véronique Ginouvès, Les archives orales et le web (Oral testimonies and the web), THATCamp Paris 2010
- Zach Whalen, ARGS, Archives, and Digital Scholarship, THATCamp 2010
- Hacking session — Several coders gather in a room to work on a particular project. These should usually take more than an hour or even two; if you propose such a session, you might want to ask that one room or swing space be dedicated to it for the entire day.
- David Uspal, Hackfest: HTML5, THATCamp Philly 2011
- Wayne Graham, Mostly Hack Zotero hacking session, THATCamp Prime 2010
- Stéfan Sinclair, One Day, One Toolet, Great Lakes THATCamp 2010
- Ben Brumfield, Hackfest, THATCamp Austin 2009
- Writing session — A group of people get together to start writing something. Writing can be collaborative or parallel: everyone can work together (probably in Google Docs) or by themselves (yet with a writing vibe filling the air) to write an article, a manifesto, a book, a blog post, a plan, or what you will.
- Julie Meloni, “Project develop self-paced open access digital humanities curriculum…, THATCamp Prime 2010
- Dan Cohen and Tom Scheinfeldt, One Week, One Book: Hacking the Academy, THATCamp Prime 2010
- Working session — You’re working on something, and you suspect that some of the various people who come to THATCamp might be able to help you with it. You describe problems you want solved and questions you want answered, and strangers magically show up to hear about what you’re doing and to give you their perspective and advice. This is not an hour-long demo; you should come with specific questions or tasks you want to work on with others for most of the session.
- Aditi Shrikumar, Text Mining and the Digital Humanities, Great Lakes THATCamp 2010
- Kathleen Fitzpatrick, “how to transform something like CommentPress into a viable mode of open peer review,” THATCamp Southern California 2010
- Sherman Dorn, The Ill-formed Question, THATCamp Prime 2009
- Workshop — A traditional workshop session with an instructor who leads students through a short introduction to and hands-on exercise in a particular skill. (Note: the workshop series was formerly called “BootCamp,” a term we have now deprecated. Note too that as of 1/20/2012 the Mellon fellowship program for THATCamps with workshops has ended.)
- Kirrily Roberts, FreeBase workshop, THATCamp Bay Area 2010
- Bethany Nowviskie and Bill Turkel, Hacking Wearables and E-Textiles Workshop, Great Lakes THATCamp 2010.
- Aditi Muralidharan, Visualization workshop, THATCamp Bay Area 2010
- Note that some (even most) THATCamp organizers prefer to arrange workshop sessions ahead of time (see THATCamp New England’s workshop series, THATCamp Virginia’s workshops series, and THATCamp Southeast’s workshop series), but you can still volunteer to teach something at the last minute, or even put in a plea for someone else to teach something you’ve always wanted to learn (though if no teacher volunteers, it’s best to nix the session). That’s what’s great about THATCamp.
- Grab bag — Ah, miscellany. One of our favorite categories. Indefinable by definition. It’s astonishing how creative people can be when you give them permission; performances and games are welcome.
- David Staley, An installation, THATCamp Prime 2009.
- Mark Sample, Zen Scavenger Hunt, THATCamp Prime 2010 (N.B.: The Zen Scavenger Hunt didn’t actually happen, but it was still a great idea).